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- THIS CODE RUNS/COMPILES ON 5.1 Irix OR LATER
- THIS CODE WILL NOT RUN ON LESS THAN 5.1 Irix
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- ABOUT THIS PROGRAM:
- Drip is a demo written in OpenGL which demonstrates color
- blending. Use the left, middle, and right buttons to create drops of
- red, green, and blue. The drops will enlarge and gradually fade away.
- Try placing drops close together so that they will overlap. Placing
- several drips on top of one another will also create interesting
- results. Press the escape key to quit. The space bar clears the
- window.
- The -r option will cause drips to be created randomly. An
- optional frequency can be placed after the -r, which will control the
- number of drips created. -r1 will create approximately one drip per
- second for a full-size window. Higher numbers will lead to more
- drips.
- This program is fairly simple and doesn't use too many obscure
- OpenGL calls. It should run reasonably fast on most machines.
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- TO COMPILE:
- If you have not already done so, copy all files from the CDROM
- to a directory on your computer.
- First, run the shell script UNCAP to get everything back from
- upper case letters.
- Type "make." Note that you must have a C++ compiler
- installed. There may be a warning or two, but these should not cause
- problems.
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- OTHER MAKEFILE TARGETS:
- "make clean" removes objects, ~ files, and core files.
- "make clobber" also removes the executable.
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- AUTHOR:
- Celeste Fowler
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